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Which Graphic Hardware for 100% Pre-Rendered VR-Experience
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crowek

crowek

Zarejestrowany
Napisano: 2018-07-04 15:07:24
#7785
Hi,

is it correct to think that when i pre-render the full VR-Experience and just playback as walkable VR scenery, turning head, moving back and fort, then the graphics board more or less just needs to handle the playback but doesn't need any heavy render capacity ? If so, what would be a good graphics board for exactly that ?I want to setup multiple VR-boothes and am looking to make a very reasonable hardware calculation based on the playback fact.Any ideas floating around in this be very appreciated.

Please help

I didn't find the right solution from the internet.

References:
https://render.otoy.com/forum/viewtopic.php?f=98&t=60810
Product Video Production Service

Thanks

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